You are here


public <<DomainObject>> class: Resource
Author: Jim Salmons
Project: Phase: 1.0; Status: Proposed; Version: 1.0; Complexity: 1
Dates: Created: 8/5/2006 3:44:14 PM; Modified: 8/6/2006 1:35:27 PM;
Flags: Active: false; IsRoot: false; IsLeaf: false;
Extension Points:
UUID: {8C4871E2-BB30-4630-9602-2236F68ADE62}
Resources are anything tangible that may be consumed, manipulated, or transferred as a result of Person's Role Activity. An obvious and primary example in the LFEGame's model of a Farmers Market is the Food_Stuff bought and sold at the Market. Craft objects are another likely candidate for transfer through exchanges of Buyers ane Sellers at the Market.

An example of something consumed within this model would be ice to keep some Food_Stuff fresh and salable. Environmental factors of a specific instance of a Farmers Market Business_Process might determine how long the ice would last which, in turn, could affect how long a Vendor is able to stay open for business that given market session.

Goto: Custom Properties

See also: Task

Appears in: Logical View

Custom Properties